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sᴏᴜɴᴅᴄʟᴏᴜᴅ
sᴏᴜɴᴅᴄʟᴏᴜᴅ
sᴏᴜɴᴅᴄʟᴏᴜᴅ
sᴏᴜɴᴅᴄʟᴏᴜᴅ
sᴏᴜɴᴅᴄʟᴏᴜᴅ
sᴏᴜɴᴅᴄʟᴏᴜᴅ
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Basic terms and techniques:
  • Furidashi - initiation, putting the car into a skid before a turn.
  • Clipping Zone - the zone that the driver must pass as close as possible to the inner (or outer) border of the track (usually marked with "adidas" - three white stripes).
  • Furikaeshi - a quick change in the direction of the skid (re-lay).
  • Tanso - single qualifying races.
  • Tsuiso - paired races (leader and pursuer).
  • Backward - a position in which the rear of the car goes in front of the front (sliding angle> 90 °).
  • Clutch Kick - a sharp hit on the clutch pedal to break the wheels into wheelspin.
  • Powerslide - a skid caused by excess engine power.
  • Dirt Drop - a drift in which the rear wheel passes On the ground (off the track) to hold the corner.
  • Kiss the Wall — "kissing" the wall, touching the fence with the rear bumper without losing momentum.

Judging and technical terms:
  • Anikuya — a perfect run worth 100 points.
  • One More Time — the judges' command to retry if the results are tied.
  • Bye Run — a single run if the opponent does not start.
  • Angle — the angle of the skid relative to the trajectory.

Types of slides:
  • Handbrake Drift — a skid using the handbrake.
  • Kansei Drift — a skid caused by releasing the gas at high speed.
  • Jump Drift — a drift with the wheels lifting off the surface.

Refereeing terms and evaluation:
  • Qualification (Solo run/Tanso): Solo runs to determine the paired runs grid, scoring from 0 to 100 points.
  • Judging criteria: Specific requirements for the course, corners and passing points, as stated by the judges.
  • Line: The ideal trajectory as indicated by the judges.
  • Angle: The amount of drift (the bigger the angle, the better).
  • Style: Smooth, no steering corrections, aggressive.
  • Clipping zone (Adidas): The inner zone (often marked with markings) that you must pass as close as possible to the front or rear bumper.
  • Touch and go: The outer area that needs to be touched with the rear wheel/bumper.
  • Transition: A rapid change in drift angle from one side to the other.
  • Furidashi: The area where the car is put into a skid.
  • Backward: A position in which the rear axle "overtakes" the front axle.

Technical Terms and Errors (Resetting):
  • Zero Run / "Zero": Receiving 0 points for a critical error.
  • Straighten: Losing angle, riding on straight wheels.
  • Spin: Loss of control, turning 180 degrees or more.
  • Off-track: Driving off-track with two or four wheels.
  • Opposite drift: Movement at an angle opposite to the judge's instructions.
  • Unchaseable lead run: A mistake by the leader that causes the pursuer to make a critical error.
  • Bye run (Technical run): A single run if the opponent has a technical failure.
  • Heat: A pair of runs (leader-chase and change) in a paired run.

Key points:
  • Line (30-40%): Passage through specified zones (clipping zones).
  • Angle (20-30%): The maximum possible angle throughout the entire distance.
  • Style/Speed ​​(20-30%): Stability, speed and speed of changes.
  • In paired races, the main task of the pursuer is to mirror the leader with a minimum distance.
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